Armor sets
Four complete sets, with a power on every piece and a bonus for wearing all four. Mixing pieces retains enabled per-piece powers but does not grant a complete-set bonus.
| Set | Total armor points | Toughness per piece | Focus |
|---|---|---|---|
| Wildlife Keeper | 18 | 2 | Companions and farming |
| Pathfinder | 20 | 3 | Travel and navigation |
| Master Mechanic | 18 | 1 | Create workshop utility |
| Champion | 22 | 4 | Combat and death prevention |
Material and durability notes
All four materials use netherite ingots as their repair ingredient, the netherite equip sound, and enchantability 15. The current item constructors do not assign ordinary armor durability. Do not assume netherite durability or standard wear-and-repair behavior just because netherite is used as an ingredient. This is documented implementation behavior and needs explicit review before release.
Armor points above the normal HUD’s displayed capacity should be understood through Minecraft’s damage formula, not as a promise of invulnerability. Powers are separate from the material stats. Most percentage reductions multiply at their individual damage hooks; two 50% reductions would ordinarily leave 25% damage before other processing, not automatically cancel all damage.
The custom equipped models and inventory sprites are separate assets. Visual fit, walking and crouching still need hands-on checks for a release.
RELICS & REGALIAWIKI / 0.2.1