Local common config; distribute matching settings with the pack
config/relicsandregalia-server.toml
Power switches, strength and cooldowns
Controlled by the server and synchronized to clients
The new server file requires Relics & Regalia 0.2.1. Adding its keys to a 0.2.0 installation will not add configurable powers.
On the tested NeoForge 21.1.250 server, both files generate in the instance’s config directory. A world-specific server config can override the global file at <world>/serverconfig/relicsandregalia-server.toml; in singleplayer this is saves/<world>/serverconfig/relicsandregalia-server.toml. Check for an override if editing the global file appears ineffective. These locations follow NeoForge’s versioned configuration documentation.
Safe editing workflow
Stop the world/server and keep a copy of the existing TOML file.
Change the desired values. Preserve section headings, exact keys, quoted enum strings, and lowercase true / false.
Save the file and restart the world/server. Fully restart the game process when changing acquisitionMode.
Join with the matching mod build. Confirm the intended power and default-disabled behavior in a test world.
Power settings are marked world-restart settings. Do not rely on live file reloads to update everything while players are connected. Previously recorded emergency cooldowns retain their ready-at timestamp; the new duration is used the next time the ability triggers. Active potion effects may linger for their remaining duration after a power is turned off. New settings do not erase equipped items.
Rename an acquisition preset to relicsandregalia-common.toml before installing it in config. The power file is a separate file; do not paste it inside the common config.
Enables the corresponding survival acquisition routes
rareLootChance
0.0025
0.0–1.0
Additional gear chance per eligible chest loot-table evaluation
0.01 means 1%, 0.1 means 10%, and 1.0 means 100%. This chance has no effect while random loot is disabled by the acquisition mode. See crafting and loot for eligibility and item-pool details.
Power settings example
This is a partial example. Merge these values into the matching existing sections; do not duplicate a TOML section heading.
This disables new wristband trails, sets the Leyline discount to 25%, and makes future Last Stand cooldowns five minutes. It leaves all unspecified values at their configured values or defaults.
Units and limits
Ticks: 20 game ticks are one second at normal tick rate. 200 = 10 seconds; 1200 = one minute; 12000 = ten minutes. Lag increases wall-clock duration. Timers do not advance while the server is stopped.
Fractions:0.2 represents 20%. Damage reduction 1.0 represents complete reduction for that particular damage hook; it does not grant universal immunity.
Health: two health points equal one heart.
Blocks: radii and reach are measured in blocks. Some entity scans use boxes, as described on the individual pages.
Ranges: values outside the allowed ranges are subject to NeoForge config correction. Enter valid values and inspect the log if a setting is reset.
Enable switches
Setting an item to false disables that item’s powers, including attribute bonuses, while leaving its registry entry, base armor, recipe and loot eligibility intact. A disabled armor piece also prevents its full-set bonus. Full-set switches disable only the full-set behavior, leaving enabled individual pieces active.
A per-ability server switch combines with equipment requirements and any player toggle. A player cannot re-enable an administrator-disabled power through K.
[enabled]
Key
Default
Range
Explanation
frostwake_anklets
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
cloudcatcher_cape
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
springheel_spurs
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
harvestbound_bracelet
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
greenroot_charm
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
deepstone_monocle
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
tidehook_ring
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
leyline_pendant
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
wildheart_brooch
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
emberward_amulet
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
wayfinders_wristband
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
deepwater_pearl
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
wildlife_keepers_helm
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
wildlife_keepers_coat
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
wildlife_keepers_leggings
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
wildlife_keepers_boots
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
pathfinder_helm
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
pathfinder_coat
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
pathfinder_leggings
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
pathfinder_boots
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
master_mechanic_goggles
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
master_mechanic_jacket
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
master_mechanic_trousers
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
master_mechanic_boots
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
champion_helm
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
champion_chestplate
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
champion_leggings
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
champion_boots
true
true / false
Enable the powers of this item; does not remove the item, recipe, or base armor stats.
wildlife_set
true
true / false
Allow this ability; item/full-set requirements and player toggles still apply.
pathfinder_set
true
true / false
Allow this ability; item/full-set requirements and player toggles still apply.
mechanic_set
true
true / false
Allow this ability; item/full-set requirements and player toggles still apply.
champion_set
true
true / false
Allow this ability; item/full-set requirements and player toggles still apply.
last_stand
true
true / false
Allow this ability; item/full-set requirements and player toggles still apply.
natures_wrath
true
true / false
Allow this ability; item/full-set requirements and player toggles still apply.
free_breeding
true
true / false
Allow this ability; item/full-set requirements and player toggles still apply.
companion_aura
true
true / false
Allow this ability; item/full-set requirements and player toggles still apply.
grass_trail
true
true / false
Allow this ability; item/full-set requirements and player toggles still apply.
machine_safety
true
true / false
Allow this ability; item/full-set requirements and player toggles still apply.
gaze_safety
true
true / false
Allow this ability; item/full-set requirements and player toggles still apply.
heading
true
true / false
Allow this ability; item/full-set requirements and player toggles still apply.
[frostwake]
Key
Default
Range
Explanation
iceDurationTicks
200
20–1200
Temporary ice lifetime; 20 ticks = 1 second.
preventIceFallDamage
true
true / false
Cancel fall damage when landing on ice with enabled anklets.
[cloudcatcher]
Key
Default
Range
Explanation
descentSpeed
0.15
0.01–1.0
Maximum downward speed while crouching in blocks per tick.
[springheel]
Key
Default
Range
Explanation
jumpVelocity
0.336
0.1–1.0
Second-jump upward velocity in blocks per tick.
fallDamageReduction
0.3
0.0–1.0
Fraction of fall damage removed; 0.3 = 30%.
[growth]
Key
Default
Range
Explanation
radius
5
1–8
Crop and sapling growth search radius in blocks; vertical search remains +/-2.
intervalTicks
10
1–200
Interval between growth attempts; idle attempts also use idleChance.
idleChance
0.25
0.0–1.0
Chance of a growth attempt when neither sprinting nor crouching.
[greenroot]
Key
Default
Range
Explanation
replantWaitTicks
1200
20–6000
Maximum wait for remaining tree trunk removal.
[deepstone]
Key
Default
Range
Explanation
radius
8
1–16
Matching ore search radius in blocks.
maxHighlights
6
1–32
Maximum highlighted ore positions per mined block.
highlightTicks
100
20–1200
How long the mining player sees ore outlines.
[tidehook]
Key
Default
Range
Explanation
luckBonus
2.0
0.0–10.0
Additional luck passed to the fishing loot table.
extraFishChance
0.35
0.0–1.0
Chance to add one bonus cod or salmon per catch.
[leyline]
Key
Default
Range
Explanation
manaDiscount
0.2
0.0–1.0
Fraction removed from spell mana costs, rounded to nearest integer.
[wildheart]
Key
Default
Range
Explanation
attractionRadius
10
1–24
Animal gathering radius in blocks (box around wearer).
protectionRadius
12
1–32
Radius to redirect hostile mobs targeting animals toward wearer.
extraSpawnChance
0.1
0.0–1.0
Chance of an additional eligible creature spawn attempt; vanilla caps still apply.
[wayfinder]
Key
Default
Range
Explanation
trailLifetimeTicks
12000
20–36000
Trail lifetime in game ticks; 12000 = 10 minutes.
markerSpacing
2.0
1.0–16.0
Minimum distance in blocks between trail markers.
[deepwater]
Key
Default
Range
Explanation
airRestored
60
1–300
Air units restored at empty air; 60 is roughly 3 seconds without modifiers.
cooldownTicks
1200
20–72000
Emergency air cooldown; 1200 = 60 seconds.
[wildlife]
Key
Default
Range
Explanation
airConsumptionInterval
3
1–20
Consume air on one tick out of this many ticks.
auraRadius
16
1–32
Pet protection and companion aura radius in blocks.
petDamageReduction
0.4
0.0–1.0
Damage fraction removed from nearby owned animals.
sneakingSpeedBonus
0.5
0.0–0.7
Added to vanilla sneaking-speed attribute (default 0.3).
breedingCooldownTicks
400
20–72000
Cooldown for two empty-hand adult breeding interactions.
wrathCooldownTicks
12000
20–72000
Nature's Wrath cooldown.
wrathDurationTicks
1200
20–12000
Nature's Wrath buff duration.
[pathfinder]
Key
Default
Range
Explanation
environmentDamageReduction
0.5
0.0–1.0
Damage fraction removed from fire, freezing and suffocation.
fallDamageReduction
0.5
0.0–1.0
Fall damage fraction removed by the boots.
sprintSpeedBonus
0.2
0.0–1.0
Extra movement-speed fraction while sprinting.
stepHeightBonus
0.4
0.0–1.4
Added step height in blocks.
biomeSearchCooldownTicks
200
20–72000
Cooldown between biome search attempts, including failed searches.
biomeSearchRadius
4096
128–8192
Maximum biome search radius in blocks; larger searches cost more server time.
[mechanic]
Key
Default
Range
Explanation
blockReachBonus
2.0
0.0–10.0
Additional block interaction reach in blocks.
toolReachBonus
4.0
0.0–10.0
Extra reach while holding a Create wrench or glue; added to jacket reach.
repairIntervalSeconds
10
1–600
Repair carried damageable Create items by one durability each interval.
pickupRadius
3.0
1.0–10.0
Radius for extra item pickup attempts; normal pickup restrictions apply.
hasteLevel
2
1–5
Haste effect level while wearing the full set.
[champion]
Key
Default
Range
Explanation
projectileDamageReduction
0.2
0.0–1.0
Projectile damage fraction removed by the helmet.
bonusHealth
4.0
0.0–40.0
Extra health points from chestplate; two points = one heart.
attackSpeedBonus
0.1
0.0–1.0
Attack-speed fraction added to base attack speed.
knockbackResistanceBonus
0.5
0.0–0.6
Extra knockback resistance; base armor still contributes.
hostileDamageBonus
0.2
0.0–2.0
Extra damage fraction against entities classified as hostile enemies.
lastStandCooldownTicks
12000
20–72000
Cooldown after Last Stand triggers; existing timers retain their recorded end time.
lastStandDurationTicks
300
20–12000
Resistance II duration and fire resistance duration for a fire rescue.
What remains fixed
These settings do not edit crafting ingredients, loot weights for individual items, Curios slot counts, base armor defense/toughness/durability, or every internal timing detail. The Pathfinder hunger-refund fraction remains 50%; Nature’s Wrath effect levels and absorption amount are fixed; Springheel still allows one extra jump. Configure recipes and slots through appropriate datapacks, and change source only for mechanics not exposed here.
Disabling temporary-ice creation does not immediately remove existing tracked ice. Disabling the wristband stops new markers; existing markers expire naturally. Changing these settings is not a migration of saved item IDs or quest rewards.