# Relics & Regalia 0.2.1 server powers. Restart the world/server after editing. # Time values are game ticks: 20 ticks = 1 second at normal tick rate. [enabled] # Enable the powers of this item; does not remove the item, recipe, or base armor stats. frostwake_anklets = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. cloudcatcher_cape = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. springheel_spurs = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. harvestbound_bracelet = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. greenroot_charm = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. deepstone_monocle = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. tidehook_ring = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. leyline_pendant = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. wildheart_brooch = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. emberward_amulet = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. wayfinders_wristband = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. deepwater_pearl = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. wildlife_keepers_helm = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. wildlife_keepers_coat = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. wildlife_keepers_leggings = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. wildlife_keepers_boots = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. pathfinder_helm = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. pathfinder_coat = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. pathfinder_leggings = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. pathfinder_boots = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. master_mechanic_goggles = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. master_mechanic_jacket = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. master_mechanic_trousers = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. master_mechanic_boots = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. champion_helm = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. champion_chestplate = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. champion_leggings = true # Enable the powers of this item; does not remove the item, recipe, or base armor stats. champion_boots = true # Allow this ability; item/full-set requirements and player toggles still apply. wildlife_set = true # Allow this ability; item/full-set requirements and player toggles still apply. pathfinder_set = true # Allow this ability; item/full-set requirements and player toggles still apply. mechanic_set = true # Allow this ability; item/full-set requirements and player toggles still apply. champion_set = true # Allow this ability; item/full-set requirements and player toggles still apply. last_stand = true # Allow this ability; item/full-set requirements and player toggles still apply. natures_wrath = true # Allow this ability; item/full-set requirements and player toggles still apply. free_breeding = true # Allow this ability; item/full-set requirements and player toggles still apply. companion_aura = true # Allow this ability; item/full-set requirements and player toggles still apply. grass_trail = true # Allow this ability; item/full-set requirements and player toggles still apply. machine_safety = true # Allow this ability; item/full-set requirements and player toggles still apply. gaze_safety = true # Allow this ability; item/full-set requirements and player toggles still apply. heading = true [frostwake] # Temporary ice lifetime; 20 ticks = 1 second. iceDurationTicks = 200 # Cancel fall damage when landing on ice with enabled anklets. preventIceFallDamage = true [cloudcatcher] # Maximum downward speed while crouching in blocks per tick. descentSpeed = 0.15 [springheel] # Second-jump upward velocity in blocks per tick. jumpVelocity = 0.336 # Fraction of fall damage removed; 0.3 = 30%. fallDamageReduction = 0.3 [growth] # Crop and sapling growth search radius in blocks; vertical search remains +/-2. radius = 5 # Interval between growth attempts; idle attempts also use idleChance. intervalTicks = 10 # Chance of a growth attempt when neither sprinting nor crouching. idleChance = 0.25 [greenroot] # Maximum wait for remaining tree trunk removal. replantWaitTicks = 1200 [deepstone] # Matching ore search radius in blocks. radius = 8 # Maximum highlighted ore positions per mined block. maxHighlights = 6 # How long the mining player sees ore outlines. highlightTicks = 100 [tidehook] # Additional luck passed to the fishing loot table. luckBonus = 2.0 # Chance to add one bonus cod or salmon per catch. extraFishChance = 0.35 [leyline] # Fraction removed from spell mana costs, rounded to nearest integer. manaDiscount = 0.2 [wildheart] # Animal gathering radius in blocks (box around wearer). attractionRadius = 10 # Radius to redirect hostile mobs targeting animals toward wearer. protectionRadius = 12 # Chance of an additional eligible creature spawn attempt; vanilla caps still apply. extraSpawnChance = 0.1 [wayfinder] # Trail lifetime in game ticks; 12000 = 10 minutes. trailLifetimeTicks = 12000 # Minimum distance in blocks between trail markers. markerSpacing = 2.0 [deepwater] # Air units restored at empty air; 60 is roughly 3 seconds without modifiers. airRestored = 60 # Emergency air cooldown; 1200 = 60 seconds. cooldownTicks = 1200 [wildlife] # Consume air on one tick out of this many ticks. airConsumptionInterval = 3 # Pet protection and companion aura radius in blocks. auraRadius = 16 # Damage fraction removed from nearby owned animals. petDamageReduction = 0.4 # Added to vanilla sneaking-speed attribute (default 0.3). sneakingSpeedBonus = 0.5 # Cooldown for two empty-hand adult breeding interactions. breedingCooldownTicks = 400 # Nature's Wrath cooldown. wrathCooldownTicks = 12000 # Nature's Wrath buff duration. wrathDurationTicks = 1200 [pathfinder] # Damage fraction removed from fire, freezing and suffocation. environmentDamageReduction = 0.5 # Fall damage fraction removed by the boots. fallDamageReduction = 0.5 # Extra movement-speed fraction while sprinting. sprintSpeedBonus = 0.2 # Added step height in blocks. stepHeightBonus = 0.4 # Cooldown between biome search attempts, including failed searches. biomeSearchCooldownTicks = 200 # Maximum biome search radius in blocks; larger searches cost more server time. biomeSearchRadius = 4096 [mechanic] # Additional block interaction reach in blocks. blockReachBonus = 2.0 # Extra reach while holding a Create wrench or glue; added to jacket reach. toolReachBonus = 4.0 # Repair carried damageable Create items by one durability each interval. repairIntervalSeconds = 10 # Radius for extra item pickup attempts; normal pickup restrictions apply. pickupRadius = 3.0 # Haste effect level while wearing the full set. hasteLevel = 2 [champion] # Projectile damage fraction removed by the helmet. projectileDamageReduction = 0.2 # Extra health points from chestplate; two points = one heart. bonusHealth = 4.0 # Attack-speed fraction added to base attack speed. attackSpeedBonus = 0.1 # Extra knockback resistance; base armor still contributes. knockbackResistanceBonus = 0.5 # Extra damage fraction against entities classified as hostile enemies. hostileDamageBonus = 0.2 # Cooldown after Last Stand triggers; existing timers retain their recorded end time. lastStandCooldownTicks = 12000 # Resistance II duration and fire resistance duration for a fire rescue. lastStandDurationTicks = 300