RELICS & REGALIAWIKI / 0.2.1
The equipment field guide

Master Mechanic

Default equipment stats and powers for 0.2.1. Administrator power settings can change abilities.

Individual pieces

Piece Armor points Power
Master Mechanic Goggles 3 Recognized as Create engineer goggles for machine information.
Master Mechanic Jacket 7 Adds 2 blocks of interaction reach and 4 additional blocks when holding a Create wrench/glue item in either hand.
Master Mechanic Trousers 5 Repairs one durability on each carried damageable Create item every 10 seconds. Checks the main inventory, not arbitrary containers.
Master Mechanic Boots 3 Toggle belt transport and recognized machine-damage immunity with K.

Each piece contributes 1 toughness and 0.1 base knockback resistance. Full-set totals are 18 armor points, 4 toughness and 0.4 material knockback resistance before special powers.

Full set: Workshop Warrior

With Create installed and all four powers enabled, the full set refreshes Haste II each second and attempts to collect eligible item entities within a 3-block radius each second. Item pickup still goes through ordinary playerTouch, so pickup delays and inventory capacity still matter.

The tool-reach check recognizes Create item IDs containing wrench or glue. It does not grant longer melee reach. Tool repair applies more broadly to carried damageable items in the create namespace.

Machine safety coverage

The boots cancel these Create damage IDs: crush, mechanical_saw, mechanical_roller, mechanical_drill, run_over, fan_fire, and fan_lava. They also opt the wearer out of Create belt transport while safety is enabled.

This is not universal immunity to every machine from every addon. Create contraptions, train situations and unusual machinery need direct gameplay checks.

Without Create

The four items retain their registry IDs but are hidden from the Combat creative tab, excluded from random gear loot and have no recipes. Create-related event powers are unavailable. The jacket’s reach bonus is also disabled on a command-granted item when Create is absent. Base armor remains ordinary registered equipment.

Crafting recipes and item IDs

Master Mechanic Goggles

relicsandregalia:master_mechanic_goggles

Precision Mechanism
Sturdy Sheet
Precision Mechanism
Sturdy Sheet
Netherite Helmet
Sturdy Sheet
Precision Mechanism
Sturdy Sheet
Precision Mechanism

Ingredients: 4 × create:precision_mechanism, 4 × create:sturdy_sheet, 1 × minecraft:netherite_helmet. Produces 1 item.

Requires a crafting-enabled acquisition mode. Also requires Create.

/give @s relicsandregalia:master_mechanic_goggles

Master Mechanic Jacket

relicsandregalia:master_mechanic_jacket

Precision Mechanism
Sturdy Sheet
Precision Mechanism
Sturdy Sheet
Netherite Chestplate
Sturdy Sheet
Precision Mechanism
Sturdy Sheet
Precision Mechanism

Ingredients: 4 × create:precision_mechanism, 4 × create:sturdy_sheet, 1 × minecraft:netherite_chestplate. Produces 1 item.

Requires a crafting-enabled acquisition mode. Also requires Create.

/give @s relicsandregalia:master_mechanic_jacket

Master Mechanic Trousers

relicsandregalia:master_mechanic_trousers

Precision Mechanism
Sturdy Sheet
Precision Mechanism
Sturdy Sheet
Netherite Leggings
Sturdy Sheet
Precision Mechanism
Sturdy Sheet
Precision Mechanism

Ingredients: 4 × create:precision_mechanism, 4 × create:sturdy_sheet, 1 × minecraft:netherite_leggings. Produces 1 item.

Requires a crafting-enabled acquisition mode. Also requires Create.

/give @s relicsandregalia:master_mechanic_trousers

Master Mechanic Boots

relicsandregalia:master_mechanic_boots

Precision Mechanism
Sturdy Sheet
Precision Mechanism
Sturdy Sheet
Netherite Boots
Sturdy Sheet
Precision Mechanism
Sturdy Sheet
Precision Mechanism

Ingredients: 4 × create:precision_mechanism, 4 × create:sturdy_sheet, 1 × minecraft:netherite_boots. Produces 1 item.

Requires a crafting-enabled acquisition mode. Also requires Create.

/give @s relicsandregalia:master_mechanic_boots

Settings

Use the item switches under [enabled] and the values under [mechanic] in the configuration reference. A disabled piece retains its base armor attributes but cannot activate its power or complete-set abilities. Base defense, toughness, material knockback resistance and enchantability are not configured by these power settings.

All armor sets · Controls